Gorgeous art style and atmosphere
Mentioned in ~1 in 2 positive reviews
“the art style is awesome. Like, stop-moving-for-a-second-just-to-look-around awesome.”
Steam review · 9.2 h played ↗

Worth buying? What 300 Steam reviews say.Worth buying? Here’s what 300 Steam reviews actually say.
$19.99
Open on Steam ↗US Steam price, checked 5 h ago
A charming, beautifully scored isometric Zelda-meets-Souls adventure with fun bosses, but no map, repetitive combat and a frustrating final boss. Skip it if you dislike getting lost or want depth.
Great for
Players who want a short, cozy, atmospheric Zelda-style adventure with great music and secrets, especially on sale
Main risk
Getting lost without a map and finding the combat shallow and repetitive
Mentioned in ~1 in 2 positive reviews
“the art style is awesome. Like, stop-moving-for-a-second-just-to-look-around awesome.”
Steam review · 9.2 h played ↗
Mentioned in ~2 in 5 positive reviews
“Tive algumas das melhores lutas contra chefes que já experienciei, todos são bem pensados, com designs justos e ataques que podem ser previstos.”
Steam review · 10.6 h played ↗
Mentioned in ~2 in 5 positive reviews
“The story is charming, sprinkled with just the right amount of humor, and filled with memorable characters who have a surprising amount of personality and depth.”
Steam review · 15.1 h played ↗
Mentioned in ~1 in 3 positive reviews
“Death’s Door OST is on another level.”
Steam review · 9.2 h played ↗
Mentioned in ~1 in 5 positive reviews
“it's a very fun exploration game, i explored nearly the whole game already before 100%ing it where the remaining secrets were fun to find”
Steam review · 12.5 h played ↗
Mentioned in ~1 in 5 positive reviews
“challenging but overall very manageable learning curve. I was afraid it's be too frustrating, but the progression is ideal even for someone who's usually kinda bad at games”
Steam review · 17.2 h played ↗
Mentioned in ~1 in 4 negative reviews
“The lack of a minimap and hints makes progression hell. You spend half your time just wandering around aimlessly because the game refuses to tell you where to go.”
Steam review · 15.9 h played ↗
Mentioned in ~1 in 4 negative reviews
“The biggest change in your combat flow is *wack wack dodge* vs *wack wack WACK dodge* and it gets old very quickly.”
Steam review · 7.3 h played ↗
Mentioned in ~1 in 7 negative reviews
“You're not rewarded for exploring, you're not rewarded for fighting, and you're not rewarded for trying to interact with the game world.”
Steam review · 7.3 h played ↗
Mentioned in ~1 in 8 negative reviews
“When will the trend of starting the game literally from the far end of the map when you die, just to increase the playtime, ever end?”
Steam review · 9.2 h played ↗
Mentioned in ~1 in 11 negative reviews
“The final boss fight is also an entire obstacle course broken into several fights and running with no checkpoints.”
Steam review · 8.2 h played ↗
Mentioned in ~1 in 13 negative reviews
“If you use Controller, you cannot shoot an arrow. If you use Keyboard and Mouse, you cannot do charge attack.”
Steam review · 0.1 h played ↗
From the Steam store page
Minimum
Recommended
Other games we’ve read the reviews for

+ Fluid, satisfying kung fu combat
− Punishing difficulty and aging system
analyzed 16 d ago

+ Improvement over the first game
− Directional parry and clunky controls
analyzed 4 d ago

+ Graphics hold up well for 2014
− Slow, clunky, unresponsive combat
analyzed 5 d ago

+ Striking art direction and atmosphere
− Crashes and game-breaking bugs
analyzed 5 d ago
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