Huge variety of squads and replayability
Mentioned in ~1 in 5 positive reviews
“the sheer amount of squad options, that ALL play completely different is SO good.”
Steam review · 5.1 h played ↗

Worth buying? What 300 Steam reviews say.Worth buying? Here’s what 300 Steam reviews actually say.
−58%$14.99$6.29
US Steam price, checked 5 h ago
A tight, polished mech-vs-bugs tactics puzzler with perfect information and huge squad variety. Skip it if you dislike puzzle-like play, roguelite resets, or run-ending bad spawns.
Great for
Players who love chess-like puzzles, deterministic turn-based tactics and short replayable runs
Main risk
It's a punishing puzzle roguelite where one bad turn or unlucky spawn can end a long run
Mentioned in ~1 in 5 positive reviews
“the sheer amount of squad options, that ALL play completely different is SO good.”
Steam review · 5.1 h played ↗
Mentioned in ~1 in 5 positive reviews
“Seeing an impossible turn and solving the puzzle of "how do I get out of this?" is super satisfying”
Steam review · 23.8 h played ↗
Mentioned in ~1 in 8 positive reviews
“there is zero RNG in the combat. You know exactly where the enemies will move and who they will hit before you take your turn.”
Steam review · 22.6 h played ↗
Mentioned in ~1 in 9 positive reviews
“Did not expect the soundtrack to be so good.”
Steam review · 18.8 h played ↗
Mentioned in ~1 in 11 positive reviews
“Rounds are fully-contained 15-minute sessions that are perfect as either an end-of-the-night winddown or a "just one more" marathon.”
Steam review · 11.8 h played ↗
Mentioned in ~1 in 30 positive reviews
“surprisingly plays even better with a controller than mouse and keyboard, making it great for living-room and Steam Deck play.”
Steam review · 11.8 h played ↗
Mentioned in ~1 in 4 negative reviews
“there is way too much RNG on what enemies spawn, and what those enemies do, that can basically end your runs out of absolutely nowhere.”
Steam review · 5.4 h played ↗
Mentioned in ~1 in 5 negative reviews
“This is purely a puzzle game, with superficial Mech flavour”
Steam review · 32.9 h played ↗
Mentioned in ~1 in 5 negative reviews
“after 22 hours and never ONCE beating the game on Normal, I stopped enjoying it.”
Steam review · 22.9 h played ↗
Mentioned in ~1 in 6 negative reviews
“The missions are very repeatitive, mostly all you need to do is protect something Whether it's a building, a rocket, a train, an enemy, etc.”
Steam review · 24.8 h played ↗
Mentioned in ~1 in 7 negative reviews
“After 40+ hours, I had unlocked no new squads or equipment, because progression is gated behind very specific achievements rather than wins or time played.”
Steam review · 41.7 h played ↗
Mentioned in ~1 in 15 negative reviews
“the game feels a bit like typing, but with no backspace - little trivial "typos" a turn ago, ruin the whole game.”
Steam review · 14.6 h played ↗
From the Steam store page
Minimum
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