Nostalgic old-school space sim feel
Mentioned in ~1 in 5 positive reviews
“As someone that grew up with Robotech/Macross and a love for space combat, this is my go to game.”
Steam review · 34.3 h played ↗

Worth buying? What 300 Steam reviews say.Worth buying? Here’s what 300 Steam reviews actually say.
An arcade space dogfighter where you transform into a missile-spamming mech, with great visuals and music but repetitive missions, clunky controls and a weak finale. Skip it if you want deep sim or variety.
Great for
Fans of Macross/Gundam and Freespace-style arcade space combat who play with a gamepad and buy on sale
Main risk
Repetitive escort and timed missions with clunky controls and targeting make it frustrating or boring
Mentioned in ~1 in 5 positive reviews
“As someone that grew up with Robotech/Macross and a love for space combat, this is my go to game.”
Steam review · 34.3 h played ↗
Mentioned in ~1 in 5 positive reviews
“Sometimes I forget SSZ is an indie game. It's absolutely beautiful and the game mechanics are very well done.”
Steam review · 50.3 h played ↗
Mentioned in ~1 in 6 positive reviews
“The sheer intensity of the combat is almost overwhelming, and even on Normal difficulty it's very hard.”
Steam review · 6.9 h played ↗
Mentioned in ~1 in 7 positive reviews
“The moment you transform into the Strike Suit and unleash a Macross-style missile barrage on an enemy capital ship, you feel genuinely unstoppable.”
Steam review · 21.7 h played ↗
Mentioned in ~1 in 7 positive reviews
“the soundtrack. The blend of synthetica, ambients and old school woodwinds gives you something along the lines of space-age maritime music.”
Steam review · 18.1 h played ↗
Mentioned in ~1 in 3 negative reviews
“I've tried to play this game for years. To balance the control sensitivity. To use different controllers. It is still chaos.”
Steam review · 4.5 h played ↗
Mentioned in ~1 in 6 negative reviews
“the mission design is extremely lacking, with almost every single level consisting of some permutation of the same handful of objectives.”
Steam review · 7.8 h played ↗
Mentioned in ~1 in 8 negative reviews
“tedious amount of enemies, combined with useless AI wingmen, sabotages any fun that might be derived.”
Steam review · 4.1 h played ↗
Mentioned in ~1 in 8 negative reviews
“with the ability to only save between missions and the very, very sparse checkpoints, I rapidly got very tired of having to repeat the long, easy parts of levels just to get another chance at the hard bit at the end.”
Steam review · 4.2 h played ↗
Mentioned in ~1 in 15 negative reviews
“The final level feels like it is trying to be more like Star Fox and it doesn’t work out. There are no enemies, and you just navigate through tight corridors.”
Steam review · 6.9 h played ↗
Mentioned in ~1 in 17 negative reviews
“Get that one, not this.”
Steam review · 5.4 h played ↗
From the Steam store page
Minimum
Recommended
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